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braintreemodel.h File Reference

QStandardItemModel hierarchy that organises every 3-D scene object (surfaces, sensors, sources, networks) for a QTreeView. More...

#include "../disp3D_global.h"
#include <QStandardItemModel>
#include <fs/fs_surface.h>
#include <fs/fs_annotation.h>
#include <mne/mne_bem_surface.h>
#include <mne/mne_source_spaces.h>
#include <fiff/fiff_dig_point.h>
#include <connectivity/network/network.h>
Include dependency graph for braintreemodel.h:
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Go to the source code of this file.

Classes

class  BrainTreeModel
 Hierarchical item model organizing all 3-D scene objects (surfaces, sensors, sources, networks) for QTreeView. More...

Namespaces

namespace  INVLIB
 Inverse source estimation (MNE, dSPM, sLORETA, dipole fitting).

Detailed Description

QStandardItemModel hierarchy that organises every 3-D scene object (surfaces, sensors, sources, networks) for a QTreeView.

SPDX-License-Identifier: BSD-3-Clause Copyright (c) 2026 MNE-CPP Authors

Author
Christoph Dinh chris.nosp@m.toph.nosp@m..dinh.nosp@m.@mne.nosp@m.-cpp..nosp@m.org
Since
2.0.0
Date
March 2026

BrainTreeModel is the single source of truth for what is in the scene: each renderable owns a AbstractTreeItem-derived row and exposes its visibility, transform, colour and alpha through the standard Qt item-data roles. The tree is structured by subject → modality → instance so a multi-subject study can be browsed and toggled from a single side-panel.

BrainView listens to dataChanged / rowsInserted on the model, rebuilds its scene-map entries on the fly and pushes the resulting render-state into the QRhi pipeline — no other controller needs to know that a surface was added or hidden.

Definition in file braintreemodel.h.