Collection of MNELIB::MNEMshLight sources making up the viewer lighting rig. More...
#include "mne_global.h"#include "mne_msh_light.h"#include <memory>#include <vector>#include <QSharedPointer>#include <QString>

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Classes | |
| class | MNELIB::MNEMshLightSet |
| Collection of lights defining the lighting setup for 3-D rendering. More... | |
Namespaces | |
| namespace | MNELIB |
| Core MNE data structures (source spaces, source estimates, hemispheres). | |
Collection of MNELIB::MNEMshLight sources making up the viewer lighting rig.
SPDX-License-Identifier: BSD-3-Clause Copyright (c) 2026 MNE-CPP Authors
MNELIB::MNEMshLightSet aggregates the lights (typically a key / fill / rim trio) and is consumed by MNEMshDisplaySurfaceSet when saving or restoring a viewer scene.
Definition in file mne_msh_light_set.h.