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mne_msh_light_set.h File Reference

Collection of MNELIB::MNEMshLight sources making up the viewer lighting rig. More...

#include "mne_global.h"
#include "mne_msh_light.h"
#include <memory>
#include <vector>
#include <QSharedPointer>
#include <QString>
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Classes

class  MNELIB::MNEMshLightSet
 Collection of lights defining the lighting setup for 3-D rendering. More...

Namespaces

namespace  MNELIB
 Core MNE data structures (source spaces, source estimates, hemispheres).

Detailed Description

Collection of MNELIB::MNEMshLight sources making up the viewer lighting rig.

SPDX-License-Identifier: BSD-3-Clause Copyright (c) 2026 MNE-CPP Authors

Author
Christoph Dinh chris.nosp@m.toph.nosp@m..dinh.nosp@m.@mne.nosp@m.-cpp..nosp@m.org
Since
2.0.0
Date
March 2026

MNELIB::MNEMshLightSet aggregates the lights (typically a key / fill / rim trio) and is consumed by MNEMshDisplaySurfaceSet when saving or restoring a viewer scene.

Definition in file mne_msh_light_set.h.