Lightweight render-related enums shared across the disp3D_rhi library. More...


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Enumerations | |
| enum | ShaderMode { Standard , Holographic , Anatomical , Dipole , XRay , ShowNormals } |
| enum | VisualizationMode { ModeSurface , ModeAnnotation , ModeScientific , ModeSourceEstimate } |
Functions | |
| uint32_t | packABGR (uint32_t r, uint32_t g, uint32_t b, uint32_t a=0xFF) |
Lightweight render-related enums shared across the disp3D_rhi library.
Copyright (C) 2026, Christoph Dinh. All rights reserved.
Redistribution and use in source and binary forms, with or without modification, are permitted provided that the following conditions are met:
THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
This header deliberately avoids pulling in any Qt-private or QRhi
headers so that it can be included from public API headers without
leaking implementation details to downstream consumers.
Definition in file rendertypes.h.
| enum ShaderMode |
Shader pipeline modes supported by the renderer.
Each mode corresponds to a different GPU shader program and visual style. Values are kept compatible with the original BrainRenderer::ShaderMode enum.
Definition at line 72 of file rendertypes.h.
| enum VisualizationMode |
Overlay visualisation modes for brain surfaces.
Controls which vertex-colour channel drives the final appearance. Values are kept compatible with the original BrainSurface::VisualizationMode enum.
Definition at line 89 of file rendertypes.h.
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inline |
Pack RGBA colour components into a single ABGR uint32_t suitable for GPU vertex attributes declared as UNormByte4.
| [in] | r | Red channel (0–255). |
| [in] | g | Green channel (0–255). |
| [in] | b | Blue channel (0–255). |
| [in] | a | Alpha channel (0–255, default 255). |
Definition at line 60 of file rendertypes.h.