Implementation of MNELIB::MNEProjectToSurface. More...

Go to the source code of this file.
Implementation of MNELIB::MNEProjectToSurface.
SPDX-License-Identifier: BSD-3-Clause Copyright (c) 2016-2026 MNE-CPP Authors
Implements barycentric-coordinate projection per triangle, a fast broad-phase pass using vertex-to-triangle adjacency and the fallback to nearest-vertex when no triangle contains the foot of the projection.
Definition in file mne_project_to_surface.cpp.