One renderable surface (cortex / pial / inflated / BEM) inside an MSH display set. More...
#include "mne_global.h"#include "mne_types.h"#include "mne_surface.h"#include <Eigen/Core>#include <QSharedPointer>#include <QString>#include <memory>#include <vector>

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Classes | |
| class | MNELIB::MNEMshDisplaySurface |
| The MNE Msh Display FsSurface class holds information about a surface to be rendered. More... | |
Namespaces | |
| namespace | MNELIB |
| Core MNE data structures (source spaces, source estimates, hemispheres). | |
| namespace | FIFFLIB |
| FIFF file I/O, in-memory data structures and high-level readers/writers. | |
One renderable surface (cortex / pial / inflated / BEM) inside an MSH display set.
SPDX-License-Identifier: BSD-3-Clause Copyright (c) 2026 MNE-CPP Authors
MNELIB::MNEMshDisplaySurface attaches an MNESurface to a shading state - per-vertex colours, scalar overlays, current MNEMshColorScaleDef and visibility flags - producing the self-contained record that the MSH renderer (and its mne-cpp DISP3D successor) draws.
Definition in file mne_msh_display_surface.h.