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mne_msh_display_surface.h File Reference

One renderable surface (cortex / pial / inflated / BEM) inside an MSH display set. More...

#include "mne_global.h"
#include "mne_types.h"
#include "mne_surface.h"
#include <Eigen/Core>
#include <QSharedPointer>
#include <QString>
#include <memory>
#include <vector>
Include dependency graph for mne_msh_display_surface.h:
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Classes

class  MNELIB::MNEMshDisplaySurface
 The MNE Msh Display FsSurface class holds information about a surface to be rendered. More...

Namespaces

namespace  MNELIB
 Core MNE data structures (source spaces, source estimates, hemispheres).
namespace  FIFFLIB
 FIFF file I/O, in-memory data structures and high-level readers/writers.

Detailed Description

One renderable surface (cortex / pial / inflated / BEM) inside an MSH display set.

SPDX-License-Identifier: BSD-3-Clause Copyright (c) 2026 MNE-CPP Authors

Author
Christoph Dinh chris.nosp@m.toph.nosp@m..dinh.nosp@m.@mne.nosp@m.-cpp..nosp@m.org
Since
2.0.0
Date
March 2026

MNELIB::MNEMshDisplaySurface attaches an MNESurface to a shading state - per-vertex colours, scalar overlays, current MNEMshColorScaleDef and visibility flags - producing the self-contained record that the MSH renderer (and its mne-cpp DISP3D successor) draws.

Definition in file mne_msh_display_surface.h.