MNE-CPP 0.1.9
A Framework for Electrophysiology
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pervertextessphongalphamaterial.h
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1//=============================================================================================================
35#ifndef DISP3DLIB_PERVERTEXTESSPHONGALPHAMATERIAL_H
36#define DISP3DLIB_PERVERTEXTESSPHONGALPHAMATERIAL_H
37
38//=============================================================================================================
39// INCLUDES
40//=============================================================================================================
41
42#include "../../../disp3D_global.h"
44
45//=============================================================================================================
46// QT INCLUDES
47//=============================================================================================================
48
49#include <QPointer>
50
51//=============================================================================================================
52// EIGEN INCLUDES
53//=============================================================================================================
54
55//=============================================================================================================
56// FORWARD DECLARATIONS
57//=============================================================================================================
58
59namespace Qt3DRender {
60 class QParameter;
61 class QShaderProgram;
62 class QFilterKey;
63 class QTechnique;
64 class QRenderPass;
65 class QGraphicsApiFilter;
66}
67
68//=============================================================================================================
69// DEFINE NAMESPACE DISP3DLIB
70//=============================================================================================================
71
72namespace DISP3DLIB
73{
74
75//=============================================================================================================
76// DISP3DLIB FORWARD DECLARATIONS
77//=============================================================================================================
78
79//=============================================================================================================
86{
87 Q_OBJECT
88
89public:
90 //=========================================================================================================
97 explicit PerVertexTessPhongAlphaMaterial(bool bUseSortPolicy = false, Qt3DCore::QNode *parent = nullptr);
98
99 //=========================================================================================================
104
105private:
106 //=========================================================================================================
110 void init() override;
111
112 //=========================================================================================================
116 void setShaderCode() override;
117
118 QPointer<Qt3DRender::QParameter> m_pInnerTessParameter;
119 QPointer<Qt3DRender::QParameter> m_pOuterTessParameter;
120 QPointer<Qt3DRender::QParameter> m_pTriangleScaleParameter;
121
122 QPointer<Qt3DRender::QTechnique> m_pVertexGL4Technique;
123 QPointer<Qt3DRender::QRenderPass> m_pVertexGL4RenderPass;
124 QPointer<Qt3DRender::QShaderProgram> m_pVertexGL4Shader;
125};
126} // namespace DISP3DLIB
127
128#endif // DISP3DLIB_PERVERTEXTESSPHONGALPHAMATERIAL_H
#define DISP3DSHARED_EXPORT
AbstractPhongAlphaMaterial class declaration.
This abstract class is used as a base class for all materials that are using the phong alpha lightini...
PerVertexTessPhongAlphaMaterial is provides a Qt3D material with own shader support.