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DISP3DLIB::BrainRenderer::SceneData Struct Reference

Per-draw scene uniforms: camera matrices, light and overlay mode. More...

#include <brainrenderer.h>

Public Attributes

QMatrix4x4 mvp
QVector3D cameraPos
QVector3D lightDir
bool lightingEnabled = true
float overlayMode = 0.0f

Detailed Description

Per-draw scene uniforms: camera matrices, light and overlay mode.

Definition at line 104 of file brainrenderer.h.

Member Data Documentation

◆ cameraPos

QVector3D DISP3DLIB::BrainRenderer::SceneData::cameraPos

Definition at line 107 of file brainrenderer.h.

◆ lightDir

QVector3D DISP3DLIB::BrainRenderer::SceneData::lightDir

Definition at line 108 of file brainrenderer.h.

◆ lightingEnabled

bool DISP3DLIB::BrainRenderer::SceneData::lightingEnabled = true

Definition at line 109 of file brainrenderer.h.

◆ mvp

QMatrix4x4 DISP3DLIB::BrainRenderer::SceneData::mvp

Definition at line 106 of file brainrenderer.h.

◆ overlayMode

float DISP3DLIB::BrainRenderer::SceneData::overlayMode = 0.0f

Definition at line 110 of file brainrenderer.h.


The documentation for this struct was generated from the following file: