Per-draw scene uniforms: camera matrices, light and overlay mode. More...
#include <brainrenderer.h>
Public Attributes | |
| QMatrix4x4 | mvp |
| QVector3D | cameraPos |
| QVector3D | lightDir |
| bool | lightingEnabled = true |
| float | overlayMode = 0.0f |
Per-draw scene uniforms: camera matrices, light and overlay mode.
Definition at line 104 of file brainrenderer.h.
| QVector3D DISP3DLIB::BrainRenderer::SceneData::cameraPos |
Definition at line 107 of file brainrenderer.h.
| QVector3D DISP3DLIB::BrainRenderer::SceneData::lightDir |
Definition at line 108 of file brainrenderer.h.
| bool DISP3DLIB::BrainRenderer::SceneData::lightingEnabled = true |
Definition at line 109 of file brainrenderer.h.
| QMatrix4x4 DISP3DLIB::BrainRenderer::SceneData::mvp |
Definition at line 106 of file brainrenderer.h.
| float DISP3DLIB::BrainRenderer::SceneData::overlayMode = 0.0f |
Definition at line 110 of file brainrenderer.h.