v2.0.0
Loading...
Searching...
No Matches
DISP3DLIB::BrainRenderer Member List

This is the complete list of members for DISP3DLIB::BrainRenderer, including all inherited members.

AnatomicalDISP3DLIB::BrainRendererstatic
beginFrame(QRhiCommandBuffer *cb)DISP3DLIB::BrainRenderer
beginPreservingPass(QRhiCommandBuffer *cb)DISP3DLIB::BrainRenderer
BrainRenderer()DISP3DLIB::BrainRenderer
DipoleDISP3DLIB::BrainRendererstatic
drawMergedSurfaces(QRhiCommandBuffer *cb, QRhi *rhi, const SceneData &data, ShaderMode mode, const QString &groupName=QStringLiteral("default"))DISP3DLIB::BrainRenderer
endPass(QRhiCommandBuffer *cb)DISP3DLIB::BrainRenderer
ensureRenderTargets(QRhi *rhi, QRhiTexture *colorTex, const QSize &pixelSize)DISP3DLIB::BrainRenderer
hasMergedContent(const QString &groupName) constDISP3DLIB::BrainRenderer
HolographicDISP3DLIB::BrainRendererstatic
initialize(QRhi *rhi, QRhiRenderPassDescriptor *rp, int sampleCount)DISP3DLIB::BrainRenderer
invalidateMergedGroup(const QString &groupName=QStringLiteral("default"))DISP3DLIB::BrainRenderer
issueSliceDraw(QRhiCommandBuffer *cb, int slotIndex, int uniformOffset)DISP3DLIB::BrainRenderer
issueSurfaceDraw(QRhiCommandBuffer *cb, BrainSurface *surface, ShaderMode mode, int uniformOffset)DISP3DLIB::BrainRenderer
prepareMergedSurfaces(QRhi *rhi, QRhiResourceUpdateBatch *u, const QVector< BrainSurface * > &surfaces, const QString &groupName=QStringLiteral("default"))DISP3DLIB::BrainRenderer
prepareSlice(QRhi *rhi, QRhiResourceUpdateBatch *u, DISP3DLIB::SliceObject *slice, int slotIndex)DISP3DLIB::BrainRenderer
prepareSliceDraw(QRhiResourceUpdateBatch *u, const SceneData &data, int slotIndex)DISP3DLIB::BrainRenderer
prepareSurfaceDraw(QRhiResourceUpdateBatch *u, const SceneData &data, BrainSurface *surface)DISP3DLIB::BrainRenderer
prepareVideoOverlay(QRhi *rhi, QRhiResourceUpdateBatch *u, DISP3DLIB::VideoOverlay *overlay)DISP3DLIB::BrainRenderer
renderDipoles(QRhiCommandBuffer *cb, QRhi *rhi, const SceneData &data, DipoleObject *dipoles)DISP3DLIB::BrainRenderer
renderNetwork(QRhiCommandBuffer *cb, QRhi *rhi, const SceneData &data, NetworkObject *network)DISP3DLIB::BrainRenderer
renderPolyline(QRhiCommandBuffer *cb, QRhi *rhi, const SceneData &data, PolylineObject *polyline)DISP3DLIB::BrainRenderer
renderSurface(QRhiCommandBuffer *cb, QRhi *rhi, const SceneData &data, BrainSurface *surface, ShaderMode mode)DISP3DLIB::BrainRenderer
renderVideoOverlay(QRhiCommandBuffer *cb, QRhi *rhi, const SceneData &data, DISP3DLIB::VideoOverlay *overlay)DISP3DLIB::BrainRenderer
renderVideoOverlayOnSurface(QRhiCommandBuffer *cb, QRhi *rhi, const SceneData &data, DISP3DLIB::VideoOverlay *overlay, BrainSurface *surface)DISP3DLIB::BrainRenderer
rtClear() constDISP3DLIB::BrainRenderer
rtPreserve() constDISP3DLIB::BrainRenderer
ShaderMode typedefDISP3DLIB::BrainRenderer
ShowNormalsDISP3DLIB::BrainRendererstatic
StandardDISP3DLIB::BrainRendererstatic
updateSceneUniforms(QRhi *rhi, const SceneData &data)DISP3DLIB::BrainRenderer
XRayDISP3DLIB::BrainRendererstatic
~BrainRenderer()DISP3DLIB::BrainRenderer