Shader pipeline creation, dual-render-target setup and per-frame QRhi draw orchestration for the disp3D scene. More...
#include "brainrenderer.h"#include <rhi/qrhi.h>#include "renderable/brainsurface.h"#include "renderable/dipoleobject.h"#include "renderable/networkobject.h"#include "renderable/videooverlay.h"#include "renderable/sliceobject.h"#include <QFile>#include <QDebug>#include <QImage>#include <QVector3D>#include <array>#include <limits>#include <map>#include <cstring>
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Classes | |
| struct | BrainRenderer::Impl |
| struct | BrainRenderer::Impl::MergedGroup |
| struct | BrainRenderer::Impl::VideoOverlayResources |
| struct | BrainRenderer::Impl::SliceSlot |
| struct | BrainRenderer::Impl::SliceResources |
| class | VideoOverlay |
| Camera-facing textured quad rendered at a focus point in the 3-D scene. More... | |
Shader pipeline creation, dual-render-target setup and per-frame QRhi draw orchestration for the disp3D scene.
SPDX-License-Identifier: BSD-3-Clause Copyright (c) 2026 MNE-CPP Authors
Definition in file brainrenderer.cpp.