Mouse-ray unprojection plus Moller-Trumbore triangle and sphere / cylinder intersection over all selectable scene primitives. More...
#include "raypicker.h"#include "renderable/brainsurface.h"#include "renderable/dipoleobject.h"#include "model/items/abstracttreeitem.h"#include "model/items/digitizertreeitem.h"#include <QVector4D>#include <limits>
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Mouse-ray unprojection plus Moller-Trumbore triangle and sphere / cylinder intersection over all selectable scene primitives.
SPDX-License-Identifier: BSD-3-Clause Copyright (c) 2026 MNE-CPP Authors
Definition in file raypicker.cpp.