45 #include <Qt3DRender/qshaderprogram.h> 65 , m_pVertexGL3Shader(new QShaderProgram())
66 , m_pVertexES2Shader(new QShaderProgram())
74 void NetworkMaterial::setShaderCode()
76 m_pVertexGL3Shader->setVertexShaderCode(QShaderProgram::loadSource(QUrl(QStringLiteral(
"qrc:/engine/model/materials/shaders/gl3/network.vert"))));
77 m_pVertexGL3Shader->setFragmentShaderCode(QShaderProgram::loadSource(QUrl(QStringLiteral(
"qrc:/engine/model/materials/shaders/gl3/network.frag"))));
79 m_pVertexES2Shader->setVertexShaderCode(QShaderProgram::loadSource(QUrl(QStringLiteral(
"qrc:/engine/model/materials/shaders/es2/network.vert"))));
80 m_pVertexES2Shader->setFragmentShaderCode(QShaderProgram::loadSource(QUrl(QStringLiteral(
"qrc:/engine/model/materials/shaders/es2/network.frag"))));
NetworkMaterial class declaration.
NetworkMaterial(bool bUseSortPolicy=false, Qt3DCore::QNode *parent=nullptr)
virtual void addShaderToRenderPass(const QString &sObjectName, Qt3DRender::QShaderProgram *pShaderProgramm)
This abstract class is used as a base class for all materials that are using the phong alpha lightini...