Lightweight triangulated surface (vertices, triangles, normals) used by surface-based routines. More...


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Classes | |
| class | MNELIB::MNESurface |
| Lightweight triangulated surface (vertices, triangles, normals). More... | |
Namespaces | |
| namespace | MNELIB |
| Core MNE data structures (source spaces, source estimates, hemispheres). | |
Lightweight triangulated surface (vertices, triangles, normals) used by surface-based routines.
SPDX-License-Identifier: BSD-3-Clause Copyright (c) 2013-2026 MNE-CPP Authors
MNELIB::MNESurface is the minimal geometric surface object that the cortex-based algorithms in MNELIB and INVERSELIB share: it carries no decimation or patch information and is used wherever only the topology is needed (projection to surface, distance maps, head-shape fitting). Heavier flavours - MNESourceSpace and MNEBemSurface - subclass or wrap it.
Definition in file mne_surface.h.