45#include <Qt3DRender/qshaderprogram.h>
52using namespace DISP3DLIB;
53using namespace Qt3DRender;
61, m_pVertexGL3Shader(new QShaderProgram())
62, m_pVertexES2Shader(new QShaderProgram())
70void PerVertexPhongAlphaMaterial::setShaderCode()
72 m_pVertexGL3Shader->setVertexShaderCode(QShaderProgram::loadSource(QUrl(QStringLiteral(
"qrc:/engine/model/materials/shaders/gl3/pervertexphongalpha.vert"))));
73 m_pVertexGL3Shader->setFragmentShaderCode(QShaderProgram::loadSource(QUrl(QStringLiteral(
"qrc:/engine/model/materials/shaders/gl3/pervertexphongalpha.frag"))));
75 m_pVertexES2Shader->setVertexShaderCode(QShaderProgram::loadSource(QUrl(QStringLiteral(
"qrc:/engine/model/materials/shaders/es2/pervertexphongalpha.vert"))));
76 m_pVertexES2Shader->setFragmentShaderCode(QShaderProgram::loadSource(QUrl(QStringLiteral(
"qrc:/engine/model/materials/shaders/es2/pervertexphongalpha.frag"))));
PerVertexPhongAlphaMaterial class declaration.
This abstract class is used as a base class for all materials that are using the phong alpha lightini...
virtual void addShaderToRenderPass(const QString &sObjectName, Qt3DRender::QShaderProgram *pShaderProgramm)
PerVertexPhongAlphaMaterial(bool bUseSortPolicy=false, Qt3DCore::QNode *parent=nullptr)