v2.0.0
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DISP3DLIB::BrainRenderer::Impl Member List

This is the complete list of members for DISP3DLIB::BrainRenderer::Impl, including all inherited members.

beginPass(QRhiCommandBuffer *cb, QRhiRenderTarget *rt, QRhiResourceUpdateBatch *updates)DISP3DLIB::BrainRenderer::Impl
bindSurface(QRhiCommandBuffer *cb, const GpuMesh &mesh)DISP3DLIB::BrainRenderer::Impl
claimUniformSlot(const char *caller)DISP3DLIB::BrainRenderer::Impl
createResources(QRhi *rhi, QRhiRenderPassDescriptor *rp, int sampleCount)DISP3DLIB::BrainRenderer::Impl
currentUniformOffsetDISP3DLIB::BrainRenderer::Impl
dsBufferDISP3DLIB::BrainRenderer::Impl
electrodePipelineDISP3DLIB::BrainRenderer::Impl
findMesh(const RenderKey &key) constDISP3DLIB::BrainRenderer::Impl
flushedUniformBytesDISP3DLIB::BrainRenderer::Impl
flushUniforms(QRhiResourceUpdateBatch *u)DISP3DLIB::BrainRenderer::Impl
frameIndexDISP3DLIB::BrainRenderer::Impl
insidePass(const char *caller) constDISP3DLIB::BrainRenderer::Impl
issueInstanced(QRhiCommandBuffer *cb, int uniformOffset, const RenderKey &key, const InstancedStreams &streams, QRhiGraphicsPipeline *pipeline)DISP3DLIB::BrainRenderer::Impl
kMaxSliceSlotsDISP3DLIB::BrainRenderer::Implstatic
kMaxStreamsDISP3DLIB::BrainRenderer::Implstatic
mesh(const RenderKey &key)DISP3DLIB::BrainRenderer::Impl
meshesDISP3DLIB::BrainRenderer::Impl
overflowReportedDISP3DLIB::BrainRenderer::Impl
passBegunThisFrameDISP3DLIB::BrainRenderer::Impl
passRecordingDISP3DLIB::BrainRenderer::Impl
pipelinesDISP3DLIB::BrainRenderer::Impl
pipelinesBackColorDISP3DLIB::BrainRenderer::Impl
resourcesDirtyDISP3DLIB::BrainRenderer::Impl
rhiDISP3DLIB::BrainRenderer::Impl
rpClearDISP3DLIB::BrainRenderer::Impl
rpPreserveDISP3DLIB::BrainRenderer::Impl
rtClearDISP3DLIB::BrainRenderer::Impl
rtColorTexDISP3DLIB::BrainRenderer::Impl
rtPreserveDISP3DLIB::BrainRenderer::Impl
rtSizeDISP3DLIB::BrainRenderer::Impl
sliceResDISP3DLIB::BrainRenderer::Impl
srbDISP3DLIB::BrainRenderer::Impl
uniformBufferDISP3DLIB::BrainRenderer::Impl
uniformShadowDISP3DLIB::BrainRenderer::Impl
uniformSlotStrideDISP3DLIB::BrainRenderer::Impl
upload(GpuMesh &mesh, int slot, QRhiBuffer::UsageFlags usage, const GpuStream &stream, QRhiResourceUpdateBatch *u)DISP3DLIB::BrainRenderer::Impl
uploadInstanced(const RenderKey &key, const InstancedStreams &streams, QRhiResourceUpdateBatch *u)DISP3DLIB::BrainRenderer::Impl
uploadSurface(BrainSurface *surface, QRhiResourceUpdateBatch *u)DISP3DLIB::BrainRenderer::Impl
videoOverlayDISP3DLIB::BrainRenderer::Impl
videoOverlayUsesDepth(const VideoOverlay *overlay) constDISP3DLIB::BrainRenderer::Implinline
writeInstancedUniforms(const SceneData &data, const char *caller)DISP3DLIB::BrainRenderer::Impl