| beginPass(QRhiCommandBuffer *cb, QRhiRenderTarget *rt, QRhiResourceUpdateBatch *updates) | DISP3DLIB::BrainRenderer::Impl | |
| bindSurface(QRhiCommandBuffer *cb, const GpuMesh &mesh) | DISP3DLIB::BrainRenderer::Impl | |
| claimUniformSlot(const char *caller) | DISP3DLIB::BrainRenderer::Impl | |
| createResources(QRhi *rhi, QRhiRenderPassDescriptor *rp, int sampleCount) | DISP3DLIB::BrainRenderer::Impl | |
| currentUniformOffset | DISP3DLIB::BrainRenderer::Impl | |
| dsBuffer | DISP3DLIB::BrainRenderer::Impl | |
| electrodePipeline | DISP3DLIB::BrainRenderer::Impl | |
| findMesh(const RenderKey &key) const | DISP3DLIB::BrainRenderer::Impl | |
| flushedUniformBytes | DISP3DLIB::BrainRenderer::Impl | |
| flushUniforms(QRhiResourceUpdateBatch *u) | DISP3DLIB::BrainRenderer::Impl | |
| frameIndex | DISP3DLIB::BrainRenderer::Impl | |
| insidePass(const char *caller) const | DISP3DLIB::BrainRenderer::Impl | |
| issueInstanced(QRhiCommandBuffer *cb, int uniformOffset, const RenderKey &key, const InstancedStreams &streams, QRhiGraphicsPipeline *pipeline) | DISP3DLIB::BrainRenderer::Impl | |
| kMaxSliceSlots | DISP3DLIB::BrainRenderer::Impl | static |
| kMaxStreams | DISP3DLIB::BrainRenderer::Impl | static |
| mesh(const RenderKey &key) | DISP3DLIB::BrainRenderer::Impl | |
| meshes | DISP3DLIB::BrainRenderer::Impl | |
| overflowReported | DISP3DLIB::BrainRenderer::Impl | |
| passBegunThisFrame | DISP3DLIB::BrainRenderer::Impl | |
| passRecording | DISP3DLIB::BrainRenderer::Impl | |
| pipelines | DISP3DLIB::BrainRenderer::Impl | |
| pipelinesBackColor | DISP3DLIB::BrainRenderer::Impl | |
| resourcesDirty | DISP3DLIB::BrainRenderer::Impl | |
| rhi | DISP3DLIB::BrainRenderer::Impl | |
| rpClear | DISP3DLIB::BrainRenderer::Impl | |
| rpPreserve | DISP3DLIB::BrainRenderer::Impl | |
| rtClear | DISP3DLIB::BrainRenderer::Impl | |
| rtColorTex | DISP3DLIB::BrainRenderer::Impl | |
| rtPreserve | DISP3DLIB::BrainRenderer::Impl | |
| rtSize | DISP3DLIB::BrainRenderer::Impl | |
| sliceRes | DISP3DLIB::BrainRenderer::Impl | |
| srb | DISP3DLIB::BrainRenderer::Impl | |
| uniformBuffer | DISP3DLIB::BrainRenderer::Impl | |
| uniformShadow | DISP3DLIB::BrainRenderer::Impl | |
| uniformSlotStride | DISP3DLIB::BrainRenderer::Impl | |
| upload(GpuMesh &mesh, int slot, QRhiBuffer::UsageFlags usage, const GpuStream &stream, QRhiResourceUpdateBatch *u) | DISP3DLIB::BrainRenderer::Impl | |
| uploadInstanced(const RenderKey &key, const InstancedStreams &streams, QRhiResourceUpdateBatch *u) | DISP3DLIB::BrainRenderer::Impl | |
| uploadSurface(BrainSurface *surface, QRhiResourceUpdateBatch *u) | DISP3DLIB::BrainRenderer::Impl | |
| videoOverlay | DISP3DLIB::BrainRenderer::Impl | |
| videoOverlayUsesDepth(const VideoOverlay *overlay) const | DISP3DLIB::BrainRenderer::Impl | inline |
| writeInstancedUniforms(const SceneData &data, const char *caller) | DISP3DLIB::BrainRenderer::Impl | |