This is the complete list of members for DISP3DLIB::BrainRenderer, including all inherited members.
| Anatomical | DISP3DLIB::BrainRenderer | static |
| beginFrame(QRhiCommandBuffer *cb, QRhiResourceUpdateBatch *updates=nullptr) | DISP3DLIB::BrainRenderer | |
| beginPreservingPass(QRhiCommandBuffer *cb, QRhiResourceUpdateBatch *updates=nullptr) | DISP3DLIB::BrainRenderer | |
| BrainRenderer() | DISP3DLIB::BrainRenderer | |
| cachedMeshCount() const | DISP3DLIB::BrainRenderer | |
| Dipole | DISP3DLIB::BrainRenderer | static |
| endPass(QRhiCommandBuffer *cb) | DISP3DLIB::BrainRenderer | |
| ensureRenderTargets(QRhi *rhi, QRhiTexture *colorTex, const QSize &pixelSize) | DISP3DLIB::BrainRenderer | |
| Holographic | DISP3DLIB::BrainRenderer | static |
| initialize(QRhi *rhi, QRhiRenderPassDescriptor *rp, int sampleCount) | DISP3DLIB::BrainRenderer | |
| issueDipoleDraw(QRhiCommandBuffer *cb, DipoleObject *dipoles, int uniformOffset) | DISP3DLIB::BrainRenderer | |
| issueElectrodeDraw(QRhiCommandBuffer *cb, ElectrodeObject *electrodes, int uniformOffset) | DISP3DLIB::BrainRenderer | |
| issueNetworkDraw(QRhiCommandBuffer *cb, NetworkObject *network, int uniformOffset) | DISP3DLIB::BrainRenderer | |
| issuePolylineDraw(QRhiCommandBuffer *cb, PolylineObject *polyline, int uniformOffset) | DISP3DLIB::BrainRenderer | |
| issueSliceDraw(QRhiCommandBuffer *cb, int slotIndex, int uniformOffset) | DISP3DLIB::BrainRenderer | |
| issueSurfaceDraw(QRhiCommandBuffer *cb, BrainSurface *surface, ShaderMode mode, int uniformOffset) | DISP3DLIB::BrainRenderer | |
| issueVideoOverlayDraw(QRhiCommandBuffer *cb, DISP3DLIB::VideoOverlay *overlay, BrainSurface *surface, int uniformOffset) | DISP3DLIB::BrainRenderer | |
| newFrame() | DISP3DLIB::BrainRenderer | |
| prepareDipoleDraw(QRhiResourceUpdateBatch *u, const SceneData &data, DipoleObject *dipoles) | DISP3DLIB::BrainRenderer | |
| prepareElectrodeDraw(QRhiResourceUpdateBatch *u, const SceneData &data, ElectrodeObject *electrodes) | DISP3DLIB::BrainRenderer | |
| prepareNetworkDraw(QRhiResourceUpdateBatch *u, const SceneData &data, NetworkObject *network) | DISP3DLIB::BrainRenderer | |
| preparePolylineDraw(QRhiResourceUpdateBatch *u, const SceneData &data, PolylineObject *polyline) | DISP3DLIB::BrainRenderer | |
| prepareSlice(QRhi *rhi, QRhiResourceUpdateBatch *u, DISP3DLIB::SliceObject *slice, int slotIndex) | DISP3DLIB::BrainRenderer | |
| prepareSliceDraw(QRhiResourceUpdateBatch *u, const SceneData &data, int slotIndex) | DISP3DLIB::BrainRenderer | |
| prepareSurfaceDraw(QRhiResourceUpdateBatch *u, const SceneData &data, BrainSurface *surface) | DISP3DLIB::BrainRenderer | |
| prepareVideoOverlay(QRhi *rhi, QRhiResourceUpdateBatch *u, DISP3DLIB::VideoOverlay *overlay) | DISP3DLIB::BrainRenderer | |
| prepareVideoOverlayDraw(QRhiResourceUpdateBatch *u, const SceneData &data, DISP3DLIB::VideoOverlay *overlay, BrainSurface *surface) | DISP3DLIB::BrainRenderer | |
| rtClear() const | DISP3DLIB::BrainRenderer | |
| rtPreserve() const | DISP3DLIB::BrainRenderer | |
| ShaderMode typedef | DISP3DLIB::BrainRenderer | |
| ShowNormals | DISP3DLIB::BrainRenderer | static |
| Standard | DISP3DLIB::BrainRenderer | static |
| XRay | DISP3DLIB::BrainRenderer | static |
| ~BrainRenderer() | DISP3DLIB::BrainRenderer |