v2.0.0
Loading...
Searching...
No Matches
DISP3DLIB::BrainRenderer Member List

This is the complete list of members for DISP3DLIB::BrainRenderer, including all inherited members.

AnatomicalDISP3DLIB::BrainRendererstatic
beginFrame(QRhiCommandBuffer *cb, QRhiResourceUpdateBatch *updates=nullptr)DISP3DLIB::BrainRenderer
beginPreservingPass(QRhiCommandBuffer *cb, QRhiResourceUpdateBatch *updates=nullptr)DISP3DLIB::BrainRenderer
BrainRenderer()DISP3DLIB::BrainRenderer
cachedMeshCount() constDISP3DLIB::BrainRenderer
DipoleDISP3DLIB::BrainRendererstatic
endPass(QRhiCommandBuffer *cb)DISP3DLIB::BrainRenderer
ensureRenderTargets(QRhi *rhi, QRhiTexture *colorTex, const QSize &pixelSize)DISP3DLIB::BrainRenderer
HolographicDISP3DLIB::BrainRendererstatic
initialize(QRhi *rhi, QRhiRenderPassDescriptor *rp, int sampleCount)DISP3DLIB::BrainRenderer
issueDipoleDraw(QRhiCommandBuffer *cb, DipoleObject *dipoles, int uniformOffset)DISP3DLIB::BrainRenderer
issueElectrodeDraw(QRhiCommandBuffer *cb, ElectrodeObject *electrodes, int uniformOffset)DISP3DLIB::BrainRenderer
issueNetworkDraw(QRhiCommandBuffer *cb, NetworkObject *network, int uniformOffset)DISP3DLIB::BrainRenderer
issuePolylineDraw(QRhiCommandBuffer *cb, PolylineObject *polyline, int uniformOffset)DISP3DLIB::BrainRenderer
issueSliceDraw(QRhiCommandBuffer *cb, int slotIndex, int uniformOffset)DISP3DLIB::BrainRenderer
issueSurfaceDraw(QRhiCommandBuffer *cb, BrainSurface *surface, ShaderMode mode, int uniformOffset)DISP3DLIB::BrainRenderer
issueVideoOverlayDraw(QRhiCommandBuffer *cb, DISP3DLIB::VideoOverlay *overlay, BrainSurface *surface, int uniformOffset)DISP3DLIB::BrainRenderer
newFrame()DISP3DLIB::BrainRenderer
prepareDipoleDraw(QRhiResourceUpdateBatch *u, const SceneData &data, DipoleObject *dipoles)DISP3DLIB::BrainRenderer
prepareElectrodeDraw(QRhiResourceUpdateBatch *u, const SceneData &data, ElectrodeObject *electrodes)DISP3DLIB::BrainRenderer
prepareNetworkDraw(QRhiResourceUpdateBatch *u, const SceneData &data, NetworkObject *network)DISP3DLIB::BrainRenderer
preparePolylineDraw(QRhiResourceUpdateBatch *u, const SceneData &data, PolylineObject *polyline)DISP3DLIB::BrainRenderer
prepareSlice(QRhi *rhi, QRhiResourceUpdateBatch *u, DISP3DLIB::SliceObject *slice, int slotIndex)DISP3DLIB::BrainRenderer
prepareSliceDraw(QRhiResourceUpdateBatch *u, const SceneData &data, int slotIndex)DISP3DLIB::BrainRenderer
prepareSurfaceDraw(QRhiResourceUpdateBatch *u, const SceneData &data, BrainSurface *surface)DISP3DLIB::BrainRenderer
prepareVideoOverlay(QRhi *rhi, QRhiResourceUpdateBatch *u, DISP3DLIB::VideoOverlay *overlay)DISP3DLIB::BrainRenderer
prepareVideoOverlayDraw(QRhiResourceUpdateBatch *u, const SceneData &data, DISP3DLIB::VideoOverlay *overlay, BrainSurface *surface)DISP3DLIB::BrainRenderer
rtClear() constDISP3DLIB::BrainRenderer
rtPreserve() constDISP3DLIB::BrainRenderer
ShaderMode typedefDISP3DLIB::BrainRenderer
ShowNormalsDISP3DLIB::BrainRendererstatic
StandardDISP3DLIB::BrainRendererstatic
XRayDISP3DLIB::BrainRendererstatic
~BrainRenderer()DISP3DLIB::BrainRenderer