Eye/camera position and gaze direction for 3-D surface rendering. More...
#include <mne_msh_eyes.h>
Public Types | |
| typedef QSharedPointer< MNEMshEyes > | SPtr |
| typedef QSharedPointer< const MNEMshEyes > | ConstSPtr |
Public Member Functions | |
| MNEMshEyes ()=default | |
| ~MNEMshEyes ()=default | |
Public Attributes | |
| QString | name |
| float | left [3] = {} |
| float | right [3] = {} |
| float | left_up [3] = {} |
| float | right_up [3] = {} |
Eye/camera position and gaze direction for 3-D surface rendering.
Stores left and right hemisphere viewpoints and up-vectors.
Definition at line 65 of file mne_msh_eyes.h.
| typedef QSharedPointer<const MNEMshEyes> MNELIB::MNEMshEyes::ConstSPtr |
Const shared pointer type for MNEMshEyes.
Definition at line 69 of file mne_msh_eyes.h.
| typedef QSharedPointer<MNEMshEyes> MNELIB::MNEMshEyes::SPtr |
Shared pointer type for MNEMshEyes.
Definition at line 68 of file mne_msh_eyes.h.
|
default |
Constructs an empty MNEMshEyes.
|
default |
Destructor.
| float MNELIB::MNEMshEyes::left[3] = {} |
Left hemisphere viewpoint (x, y, z).
Definition at line 85 of file mne_msh_eyes.h.
| float MNELIB::MNEMshEyes::left_up[3] = {} |
Left hemisphere up-vector.
Definition at line 87 of file mne_msh_eyes.h.
| QString MNELIB::MNEMshEyes::name |
Name of this viewpoint definition.
Definition at line 84 of file mne_msh_eyes.h.
| float MNELIB::MNEMshEyes::right[3] = {} |
Right hemisphere viewpoint (x, y, z).
Definition at line 86 of file mne_msh_eyes.h.
| float MNELIB::MNEMshEyes::right_up[3] = {} |
Right hemisphere up-vector.
Definition at line 88 of file mne_msh_eyes.h.