Collection of lights defining the lighting setup for 3-D rendering.
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#include <mne_msh_light_set.h>
Collection of lights defining the lighting setup for 3-D rendering.
Definition at line 71 of file mne_msh_light_set.h.
◆ ConstSPtr
◆ SPtr
◆ MNEMshLightSet() [1/3]
| MNELIB::MNEMshLightSet::MNEMshLightSet |
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default |
◆ MNEMshLightSet() [2/3]
| MNELIB::MNEMshLightSet::MNEMshLightSet |
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const MNEMshLightSet & | other | ) |
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inline |
◆ MNEMshLightSet() [3/3]
| MNELIB::MNEMshLightSet::MNEMshLightSet |
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MNEMshLightSet && | | ) |
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default |
◆ ~MNEMshLightSet()
| MNELIB::MNEMshLightSet::~MNEMshLightSet |
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| ) |
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default |
◆ nlight()
| int MNELIB::MNEMshLightSet::nlight |
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const |
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inline |
◆ operator=() [1/2]
◆ operator=() [2/2]
◆ lights
| std::vector<std::unique_ptr<MNEMshLight> > MNELIB::MNEMshLightSet::lights |
◆ name
| QString MNELIB::MNEMshLightSet::name |
The documentation for this class was generated from the following file: