MNEMshLightSet
Namespace: MNELIB · Library: MNE Library
#include <mne/mne_msh_light_set.h>
class MNELIB::MNEMshLightSet
Collection of lights defining the lighting setup for 3-D rendering.
Public Methods
MNEMshLightSet()
Constructs an empty MNEMshLightSet.
MNEMshLightSet(other)
operator=(other)
MNEMshLightSet()
operator=()
~MNEMshLightSet()
Destructor.
nlight()
Returns the number of lights in the set.
Returns:
- int — Number of owned light objects.
Example
No example of its own: Lighting rig of the legacy MNE-C mesh viewer held by MNEMshDisplaySurfaceSet; UI state with no computation to demonstrate.
It is exercised by:
src/examples/ex_mne_api/main.cpp
// Total solid angle seen from a point: 4 pi inside a closed surface, 0 outside
auto skull = MNESurface::read_bem_surface2(bemFile.fileName(), FIFFV_BEM_SURF_ID_BRAIN, true);
skull->compute_surface_cm();
const double inside = skull->sum_solids(Map<const Vector3f>(skull->cm)) / (4.0 * M_PI);
const double outside = skull->sum_solids(Vector3f(0.0f, 0.0f, 0.2f)) / (4.0 * M_PI);
// The same surface as an MNE-C viewer display surface
MNEMshDisplaySurfaceSet display;
display.add_bem_surface(bemFile.fileName(), FIFFV_BEM_SURF_ID_BRAIN, "inner skull", 1, 1); // checks closure
const MNEMshDisplaySurface& shown = *display.surfs[0];
From ex_mne_api.
Authors of this file
- Christoph Dinh <christoph.dinh@mne-cpp.org>