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bemtreeitem.cpp
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1//=============================================================================================================
12
13//=============================================================================================================
14// INCLUDES
15//=============================================================================================================
16
17#include "bemtreeitem.h"
18
19BemTreeItem::BemTreeItem(const QString &text, const MNELIB::MNEBemSurface &bemSurf)
21 , m_bemSurface(bemSurf)
22{
23 // BEM surfaces are typically generic geometry without specific shader requirements initially,
24 // but they might use a specific color or transparency.
25}
26
28{
29 return m_bemSurface;
30}
Tree item wrapping a single MNELIB::MNEBemSurface (brain / inner-skull / outer-skull / scalp shell).
AbstractTreeItem(const QString &text="", int type=AbstractItem)
const MNELIB::MNEBemSurface & bemSurfaceData() const
BemTreeItem(const QString &text="", const MNELIB::MNEBemSurface &bemSurf=MNELIB::MNEBemSurface())
BEM surface provides geometry information.