Definition at line 47 of file brainrenderer.cpp.
◆ claimUniformSlot()
| int DISP3DLIB::BrainRenderer::Impl::claimUniformSlot |
( |
const char * | caller | ) |
|
◆ createResources()
| void DISP3DLIB::BrainRenderer::Impl::createResources |
( |
QRhi * | rhi, |
|
|
QRhiRenderPassDescriptor * | rp, |
|
|
int | sampleCount ) |
◆ currentUniformOffset
| int DISP3DLIB::BrainRenderer::Impl::currentUniformOffset = 0 |
◆ dsBuffer
| std::unique_ptr<QRhiRenderBuffer> DISP3DLIB::BrainRenderer::Impl::dsBuffer |
◆ kMaxSliceSlots
| int DISP3DLIB::BrainRenderer::Impl::kMaxSliceSlots = 3 |
|
staticconstexpr |
◆ mergedGroups
| std::map<QString, MergedGroup> DISP3DLIB::BrainRenderer::Impl::mergedGroups |
◆ overflowReported
| bool DISP3DLIB::BrainRenderer::Impl::overflowReported = false |
◆ pipelines
| std::array<std::unique_ptr<QRhiGraphicsPipeline>, kNumShaderModes> DISP3DLIB::BrainRenderer::Impl::pipelines {} |
◆ pipelinesBackColor
| std::array<std::unique_ptr<QRhiGraphicsPipeline>, kNumShaderModes> DISP3DLIB::BrainRenderer::Impl::pipelinesBackColor {} |
◆ resourcesDirty
| bool DISP3DLIB::BrainRenderer::Impl::resourcesDirty = true |
◆ rpClear
| std::unique_ptr<QRhiRenderPassDescriptor> DISP3DLIB::BrainRenderer::Impl::rpClear |
◆ rpPreserve
| std::unique_ptr<QRhiRenderPassDescriptor> DISP3DLIB::BrainRenderer::Impl::rpPreserve |
◆ rtClear
| std::unique_ptr<QRhiTextureRenderTarget> DISP3DLIB::BrainRenderer::Impl::rtClear |
◆ rtColorTex
| QRhiTexture* DISP3DLIB::BrainRenderer::Impl::rtColorTex = nullptr |
◆ rtPreserve
| std::unique_ptr<QRhiTextureRenderTarget> DISP3DLIB::BrainRenderer::Impl::rtPreserve |
◆ rtSize
| QSize DISP3DLIB::BrainRenderer::Impl::rtSize |
◆ sliceRes
◆ srb
| std::unique_ptr<QRhiShaderResourceBindings> DISP3DLIB::BrainRenderer::Impl::srb |
◆ uniformBuffer
| std::unique_ptr<QRhiBuffer> DISP3DLIB::BrainRenderer::Impl::uniformBuffer |
◆ uniformBufferOffsetAlignment
| int DISP3DLIB::BrainRenderer::Impl::uniformBufferOffsetAlignment = 0 |
◆ videoOverlay
The documentation for this struct was generated from the following file: