v2.0.0
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DISP3DLIB::BrainRenderer::Impl::SliceSlot Struct Reference

Public Attributes

std::unique_ptr< QRhiTexture > texture
QSize textureSize
bool dirty = true
bool visible = false
QVector< float > vertices
float opacity = 0.8f
float windowCenter = 0.5f
float windowWidth = 1.0f

Detailed Description

Definition at line 135 of file brainrenderer.cpp.

Member Data Documentation

◆ dirty

bool DISP3DLIB::BrainRenderer::Impl::SliceSlot::dirty = true

Definition at line 139 of file brainrenderer.cpp.

◆ opacity

float DISP3DLIB::BrainRenderer::Impl::SliceSlot::opacity = 0.8f

Definition at line 142 of file brainrenderer.cpp.

◆ texture

std::unique_ptr<QRhiTexture> DISP3DLIB::BrainRenderer::Impl::SliceSlot::texture

Definition at line 137 of file brainrenderer.cpp.

◆ textureSize

QSize DISP3DLIB::BrainRenderer::Impl::SliceSlot::textureSize

Definition at line 138 of file brainrenderer.cpp.

◆ vertices

QVector<float> DISP3DLIB::BrainRenderer::Impl::SliceSlot::vertices

Definition at line 141 of file brainrenderer.cpp.

◆ visible

bool DISP3DLIB::BrainRenderer::Impl::SliceSlot::visible = false

Definition at line 140 of file brainrenderer.cpp.

◆ windowCenter

float DISP3DLIB::BrainRenderer::Impl::SliceSlot::windowCenter = 0.5f

Definition at line 143 of file brainrenderer.cpp.

◆ windowWidth

float DISP3DLIB::BrainRenderer::Impl::SliceSlot::windowWidth = 1.0f

Definition at line 144 of file brainrenderer.cpp.


The documentation for this struct was generated from the following file: