RayHit
Namespace: DISP3DLIB · Library: 3D Display Library
#include <disp3D/raypicker.h>
struct DISP3DLIB::RayHit
Result of a ray–mesh intersection test containing the hit point, triangle index, and distance.
Describes the result of a ray-pick operation.
Public Methods
displayLabel()
Build a human-readable display label for the hit object.
Includes annotation region, sensor name, BEM compartment, etc.
Returns:
- QString — Display label string, empty if no hit.
Authors of this file
- Christoph Dinh <christoph.dinh@mne-cpp.org>