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RayHit

Namespace: DISP3DLIB  ·  Library: 3D Display Library

#include <disp3D/raypicker.h>

struct DISP3DLIB::RayHit

Result of a ray–mesh intersection test containing the hit point, triangle index, and distance.

Describes the result of a ray-pick operation.


Public Methods​

displayLabel()​

Build a human-readable display label for the hit object.

Includes annotation region, sensor name, BEM compartment, etc.

Returns:

  • QString — Display label string, empty if no hit.

Authors of this file​