35#ifndef DISP3DLIB_NETWORKMATERIAL_H
36#define DISP3DLIB_NETWORKMATERIAL_H
42#include "../../../disp3D_global.h"
92 explicit NetworkMaterial(
bool bUseSortPolicy =
false, Qt3DCore::QNode *parent =
nullptr);
106 virtual void setShaderCode()
override;
108 QPointer<Qt3DRender::QShaderProgram> m_pVertexES2Shader;
109 QPointer<Qt3DRender::QShaderProgram> m_pVertexGL3Shader;
#define DISP3DSHARED_EXPORT
AbstractPhongAlphaMaterial class declaration.
This abstract class is used as a base class for all materials that are using the phong alpha lightini...
NetworkMaterial is provides a Qt3D material with own shader support.
~NetworkMaterial()=default