35#ifndef DISP3DLIB_GEOMETRYMULTIPLIERMATERIAL_H
36#define DISP3DLIB_GEOMETRYMULTIPLIERMATERIAL_H
42#include "../../../disp3D_global.h"
50#include <Qt3DRender/QMaterial>
117 void setAmbient(
const QColor &ambientColor);
125 virtual void setShaderCode()
override;
127 QPointer<Qt3DRender::QParameter> m_pAmbientColor;
129 QPointer<Qt3DRender::QShaderProgram> m_pVertexES2Shader;
130 QPointer<Qt3DRender::QShaderProgram> m_pVertexGL3Shader;
#define DISP3DSHARED_EXPORT
AbstractPhongAlphaMaterial class declaration.
This abstract class is used as a base class for all materials that are using the phong alpha lightini...
Custom phong alpha material for instanced rendering.
virtual ~GeometryMultiplierMaterial()=default