v2.0.0
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renderable Directory Reference
Directory dependency graph for renderable:
src/libraries/disp3D/renderable

Files

 
brainsurface.cpp
 CPU mesh build, per-vertex colour packing and QRhi vertex / index buffer management for cortical and BEM surfaces.
 
brainsurface.h
 Renderable cortical / BEM mesh with interleaved vertex attributes and Qt-RHI buffer management.
 
dipoleobject.cpp
 Instanced-arrow geometry and per-dipole instance buffer construction with goodness-of-fit colour mapping.
 
dipoleobject.h
 Instanced-arrow renderable for fitted equivalent current dipoles, driven by QRhi instancing.
 
electrodeobject.cpp
 Cylinder-shaft and contact-sphere geometry generation plus contact-value colour mapping for sEEG / ECoG arrays.
 
electrodeobject.h
 ECoG / sEEG electrode model: shaft cylinders, contact spheres and grid layouts mapped to a colour-bar overlay.
 
networkobject.cpp
 Node-sphere and edge-cylinder instanced geometry construction with colormap-driven weight encoding.
 
networkobject.h
 Instanced connectivity-graph renderable: node spheres and edge cylinders coloured by weight through a named colormap.
 
sliceobject.cpp
 Textured-quad geometry and slice-texture upload for orthogonal MRI slice rendering.
 
sliceobject.h
 Single MRI volume slice rendered as a textured quad with adjustable axis, position, contrast and colormap.
 
sourceestimateoverlay.cpp
 STC file loading, per-vertex activation interpolation and colormap packing onto the target cortical mesh.
 
sourceestimateoverlay.h
 Colour-mapped source-time-course overlay that interpolates STC activation onto a cortical mesh and uploads per-vertex RGBA.
 
videooverlay.h
 Generic live-RGB video texture overlay rendered as a screen-aligned quad with chroma keying.